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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
The Thing
0%
Decklist Inclusion
Times Brought
132
Decks Running
54
In Decks
394
Decklist Inclusion
0%
Format
Card text
The Thing
Legendary Creature — Human Hero
Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay 


. When you do, double the number of each kind of counter on any number of target permanents you control.
5 / 5
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Darius Zablockis
Final zone distribution
73 instances5.5%
Library
34.2%
Battlefield
5.5%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
28 decks
-
2
Invisible Woman
9 decks
-
3
The Thing
6 decks
-
4
Human Torch
3 decks
-
5
The Fantastic Four
3 decks
-
6
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
7
Crystal, Inhuman Princess
1 decks
-
8
Doctor Doom, King of Latveria
1 decks
-
9
Kynaios and Tiro of Meletis
1 decks
-
10
Leonardo, the Balance
1 decks
The "good card" funnel
132 brought · 51 playersBrought to game
132
Ever drawn
26
Reached battlefield
16
Still on board at game end
25
≥ -5.5pp
Players who cast this card win 44% of the time (n=15) , vs 25% when it never left the library (n=75).
Observed gap +19.2pp; 95% confidence interval -5.5pp to +43.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
16 of 100 times cast
16%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.