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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
The Thing
3%
Live Inclusion
Times Brought
156
Decks Running
82
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=61
0%
T1
2%
T2
3%
T3
8%
T4
18%
T5
59%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
11
On curve
59%
(17 / 61 cast on T6)
Cast same turn as drawn
17%
The "good card" funnel
156 brought · 78 playersBrought to game
156
Ever drawn
41
Reached battlefield
24
Still on board at game end
9
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 47% of the time (n=21) , vs 27% when it never left the library (n=95).
When players drew this card but left it in hand, they won 18% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.2pp; 95% confidence interval -0.3pp to +40.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances6.8%
Library
20.5%
Battlefield
22.7%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
47 decks
-
2
Invisible Woman
18 decks
-
3
Human Torch
6 decks
-
4
The Fantastic Four
5 decks
-
5
Crystal, Inhuman Princess
2 decks
-
6
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
7
Kynaios and Tiro of Meletis
1 decks
-
8
Leonardo, the Balance
1 decks
Card text
The Thing
Legendary Creature — Human Hero
Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay 


. When you do, double the number of each kind of counter on any number of target permanents you control.
5 / 5
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Darius Zablockis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.