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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
The Thing
3%
Live Inclusion
Times Brought
204
Decks Running
104
Median Cast Turn
6.0
Drawn → Played
59%
Format
First-cast turn
n=66
0%
T1
2%
T2
3%
T3
9%
T4
18%
T5
56%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
59%
(18 / 66 cast on T6)
Cast same turn as drawn
19%
The "good card" funnel
204 brought · 98 playersBrought to game
204
Ever drawn
49
Reached battlefield
29
Still on board at game end
14
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.6pp
Players who cast this card win 50% of the time (n=26) , vs 23% when it never left the library (n=125).
When players drew this card but left it in hand, they won 19% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.1pp; 95% confidence interval +8.6pp to +43.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances5.7%
Library
26.4%
Battlefield
18.9%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
59 decks
-
2
Invisible Woman
24 decks
-
3
The Fantastic Four
8 decks
-
4
Human Torch
6 decks
-
5
Crystal, Inhuman Princess
2 decks
-
6
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
7
Kynaios and Tiro of Meletis
1 decks
-
8
Leonardo, the Balance
1 decks
-
9
Power Pack
1 decks
Card text
The Thing
Legendary Creature — Human Hero
Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay 


. When you do, double the number of each kind of counter on any number of target permanents you control.
5 / 5
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Darius Zablockis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.