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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Mutant Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
The Vision and Scarlet Witch
0%
Live Inclusion
Times Brought
241
Decks Running
108
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=49
0%
T1
2%
T2
8%
T3
20%
T4
12%
T5
53%
T6-9
4%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
31%
(10 / 49 cast on T4)
Cast same turn as drawn
39%
The "good card" funnel
241 brought · 96 playersBrought to game
241
Ever drawn
63
Reached battlefield
43
Still on board at game end
30
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 34% of the time (n=37) , vs 22% when it never left the library (n=145).
When players drew this card but left it in hand, they won 35% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval -3.9pp to +28.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances7.5%
Library
44.8%
Battlefield
19.4%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Thor, God of Thunder
8 decks
-
2
Scarlet Witch, Chaotic Avenger
7 decks
-
3
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
6 decks
-
4
Captain America, Team Leader
5 decks
-
5
The Scarlet Witch
5 decks
-
6
Director Nick Fury
4 decks
-
7
Nico Minoru, Runaway
4 decks
-
8
Krark, the Thumbless
3 decks
-
9
Solphim, Mayhem Dominus
3 decks
-
10
Toph, the First Metalbender
3 decks
Card text
The Vision and Scarlet Witch
Legendary Artifact Creature — Mutant Hero
Flying
Whenever you cast a spell, add
and put a +1/+1 counter on The Vision and Scarlet Witch.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.