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Part of Marvel Super Heroes
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Legendary Artifact Creature — Mutant Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
The Vision and Scarlet Witch
0%
Live Inclusion
Times Brought
202
Decks Running
93
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=42
0%
T1
2%
T2
10%
T3
19%
T4
10%
T5
57%
T6-9
2%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
31%
(8 / 42 cast on T4)
Cast same turn as drawn
47%
The "good card" funnel
202 brought · 83 playersBrought to game
202
Ever drawn
54
Reached battlefield
37
Still on board at game end
24
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 32% of the time (n=31) , vs 20% when it never left the library (n=122).
When players drew this card but left it in hand, they won 40% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval -5.3pp to +29.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances8.8%
Library
42.1%
Battlefield
22.8%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Thor, God of Thunder
7 decks
-
2
Scarlet Witch, Chaotic Avenger
6 decks
-
3
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
5 decks
-
4
The Scarlet Witch
5 decks
-
5
Captain America, Team Leader
4 decks
-
6
Director Nick Fury
3 decks
-
7
Nico Minoru, Runaway
3 decks
-
8
Solphim, Mayhem Dominus
3 decks
-
9
Toph, the First Metalbender
3 decks
-
10
Flubs, the Fool
2 decks
Card text
The Vision and Scarlet Witch
Legendary Artifact Creature — Mutant Hero
Flying
Whenever you cast a spell, add
and put a +1/+1 counter on The Vision and Scarlet Witch.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.