collections_bookmark Part of Duskmourn: House of Horror
The Wandering Rescuer card art
Live Play Data

The Wandering Rescuer

{3} {W} {W} · Legendary Creature — Human Samurai Noble · Duskmourn: House of Horror (DSK)
1%
Live Inclusion
Times Brought
171
Decks Running
96
Median Cast Turn
7.0
Drawn → Played
62%
Format

First-cast turn

n=22
0%
T1
0%
T2
5%
T3
14%
T4
14%
T5
64%
T6-9
5%
T10+
Median 7.0 P25 5 · P75 9 · max 11
On curve 32% (3 / 22 cast on T5)

The "good card" funnel

171 brought · 90 players
Brought to game
171
Ever drawn
34
Reached battlefield
21
Still on board at game end
7

Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.6pp

Players who cast this card win 30% of the time (n=20) , vs 23% when it never left the library (n=115).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.4pp; 95% confidence interval -13.6pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

41 instances
4.9%
Library
17.1%
Battlefield
43.9%
Graveyard
4.9%
Exile
Card text
The Wandering Rescuer card

The Wandering Rescuer

{3} {W} {W}
Legendary Creature — Human Samurai Noble
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof.
3 / 4
Duskmourn: House of Horror (DSK) · Mythic · Illustrated by Anna Pavleeva

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.