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Part of Final Fantasy
·
Legendary Artifact Creature — God
·
Final Fantasy Commander (FIC)
Card Preview
The Warring Triad
1%
Decklist Inclusion
Times Brought
221
Decks Running
114
In Decks
787
Decklist Inclusion
1%
Format
Card text
The Warring Triad
Legendary Artifact Creature — God
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
5 / 5
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Norikatsu Miyoshi
Final zone distribution
69 instances4.3%
Library
34.8%
Battlefield
40.6%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
38 decks
-
2
Kratos, Stoic Father
11 decks
-
3
Indominus Rex, Alpha
10 decks
-
4
Bartolomé del Presidio
3 decks
-
5
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
3 decks
- 6 The Capitoline Triad 3 decks
-
7
Atreus, Impulsive Son
2 decks
-
8
Celes, Rune Knight
2 decks
-
9
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
2 decks
-
10
Golbez, Crystal Collector
2 decks
The "good card" funnel
221 brought · 107 playersBrought to game
221
Ever drawn
54
Reached battlefield
42
Still on board at game end
24
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 25% of the time (n=35) , vs 17% when it never left the library (n=128).
Observed gap +7.7pp; 95% confidence interval -6.2pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
0%
T1
10%
T2
24%
T3
7%
T4
7%
T5
33%
T6-9
19%
T10+
Median
6.0
P25
3
· P75
8
· max
15
On curve
33%
(10 / 42 cast on T3)
Cast same turn as drawn
38%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.