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Part of Final Fantasy
·
Legendary Artifact Creature — God
·
Final Fantasy Commander (FIC)
Live Play Data
The Warring Triad
1%
Live Inclusion
Times Brought
736
Decks Running
349
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=139
1%
T1
6%
T2
16%
T3
10%
T4
12%
T5
42%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
23%
(22 / 139 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
736 brought · 318 playersBrought to game
736
Ever drawn
188
Reached battlefield
139
Still on board at game end
88
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 27% of the time (n=128) , vs 20% when it never left the library (n=430).
When players drew this card but left it in hand, they won 25% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -0.1pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
235 instances1.7%
Library
37.4%
Battlefield
40.9%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
125 decks
-
2
Indominus Rex, Alpha
33 decks
-
3
Kratos, Stoic Father
16 decks
-
4
Bartolomé del Presidio
13 decks
-
5
Celes, Rune Knight
9 decks
-
6
Golbez, Crystal Collector
8 decks
-
7
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
6 decks
-
8
Atreus, Impulsive Son
4 decks
-
9
Lara Croft, Tomb Raider
4 decks
-
10
Quintorius, History Chaser
4 decks
Card text
The Warring Triad
Legendary Artifact Creature — God
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
5 / 5
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Norikatsu Miyoshi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.