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The Warring Triad card art
Live Play Data

The Warring Triad

{3} · Legendary Artifact Creature — God · Final Fantasy Commander (FIC)
1%
Live Inclusion
Times Brought
567
Decks Running
277
Median Cast Turn
6.0
Drawn → Played
74%
Format

First-cast turn

n=110
1%
T1
7%
T2
16%
T3
11%
T4
13%
T5
40%
T6-9
12%
T10+
Median 6.0 P25 4 · P75 8 · max 15
On curve 25% (18 / 110 cast on T3) Cast same turn as drawn 34%

The "good card" funnel

567 brought · 256 players
Brought to game
567
Ever drawn
149
Reached battlefield
110
Still on board at game end
67

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.5pp

Players who cast this card win 28% of the time (n=102) , vs 20% when it never left the library (n=328).

When players drew this card but left it in hand, they won 30% (n=31).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.6pp; 95% confidence interval -0.5pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

183 instances
2.2%
Library
36.6%
Battlefield
42.1%
Graveyard
7.1%
Exile

Commanders that played this card

in tracked games
Card text
The Warring Triad card

The Warring Triad

{3}
Legendary Artifact Creature — God
Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. {T}, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
5 / 5
Final Fantasy Commander (FIC) · Rare · Illustrated by Norikatsu Miyoshi

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.