collections_bookmark Part of Dominaria United
The Weatherseed Treaty card art
Live Play Data

The Weatherseed Treaty

{2} {G} · Enchantment — Saga · Dominaria United (DMU)
0%
Live Inclusion
Times Brought
215
Decks Running
101
Median Cast Turn
5
Drawn → Played
66%
Format

First-cast turn

n=43
0%
T1
5%
T2
23%
T3
16%
T4
12%
T5
33%
T6-9
12%
T10+
Median 5 P25 3 · P75 7 · max 12
On curve 28% (10 / 43 cast on T3) Cast same turn as drawn 38%

The "good card" funnel

219 brought · 99 players
Brought to game
219
Ever drawn
65
Reached battlefield
43
Still on board at game end
10

Once cast, 23% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.0pp

Players who cast this card win 20% of the time (n=41) , vs 14% when it never left the library (n=132).

When players drew this card but left it in hand, they won 27% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -7.0pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

72 instances
1.4%
Library
13.9%
Battlefield
54.2%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games
Card text
The Weatherseed Treaty card

The Weatherseed Treaty

{2} {G}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Dominaria United (DMU) · Uncommon · Illustrated by Livia Prima

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.