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Part of Dominaria United
·
Enchantment — Saga
·
Dominaria United (DMU)
Card Preview
The Weatherseed Treaty
Times Brought
149
Decks Running
74
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Weatherseed Treaty
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Dominaria United (DMU)
·
Uncommon
·
Illustrated by Livia Prima
Final zone distribution
39 instances35.9%
Battlefield
48.7%
Graveyard
2.6%
Exile
12.8%
Hand
Commanders that played this card
in tracked games-
1
Tom Bombadil
45 decks
-
2
Garnet, Princess of Alexandria
8 decks
-
3
Terra, Magical Adept // Esper Terra
4 decks
-
4
Narci, Fable Singer
2 decks
-
5
Anikthea, Hand of Erebos
1 decks
-
6
Atraxa, Grand Unifier
1 decks
-
7
Cadira, Caller of the Small
1 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
9
Ghave, Guru of Spores
1 decks
-
10
Go-Shintai of Life's Origin
1 decks
The "good card" funnel
149 brought · 69 playersBrought to game
149
Ever drawn
36
Reached battlefield
30
Still on board at game end
14
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.8pp
Players who cast this card win 39% of the time (n=26) , vs 26% when it never left the library (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.2pp; 95% confidence interval +3.8pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
20%
T2
7%
T3
7%
T4
3%
T5
50%
T6-9
13%
T10+
Median
7.0
P25
3
· P75
9
· max
12
On curve
27%
(2 / 30 cast on T3)
Cast same turn as drawn
48%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.