collections_bookmark Part of Marvel Super Heroes
The Wondrous Wasp card art
Live Play Data

The Wondrous Wasp

{1} {U} · Legendary Creature — Human Hero · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
156
Decks Running
79
Median Cast Turn
7
Drawn → Played
77%
Format

First-cast turn

n=33
0%
T1
0%
T2
12%
T3
15%
T4
9%
T5
55%
T6-9
9%
T10+
Median 7 P25 4 · P75 8 · max 13
On curve 0% (0 / 33 cast on T2) Cast same turn as drawn 23%

The "good card" funnel

156 brought · 78 players
Brought to game
156
Ever drawn
43
Reached battlefield
33
Still on board at game end
13

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.1pp

Players who cast this card win 42% of the time (n=31) , vs 20% when it never left the library (n=98).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +21.5pp; 95% confidence interval +4.1pp to +39.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

45 instances
2.2%
Library
28.9%
Battlefield
44.4%
Graveyard
24.4%
Hand
Card text
The Wondrous Wasp card

The Wondrous Wasp

{1} {U}
Legendary Creature — Human Hero
Flash Flying Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
2 / 1
Marvel Super Heroes (MSH) · Rare · Illustrated by Gal Or

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.