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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes (MSH)
Live Play Data
The Wondrous Wasp
0%
Live Inclusion
Times Brought
204
Decks Running
91
Median Cast Turn
6
Drawn → Played
76%
Format
First-cast turn
n=45
0%
T1
0%
T2
11%
T3
16%
T4
11%
T5
51%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
0%
(0 / 45 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
204 brought · 90 playersBrought to game
204
Ever drawn
59
Reached battlefield
45
Still on board at game end
19
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.5pp
Players who cast this card win 45% of the time (n=43) , vs 21% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.5pp; 95% confidence interval +8.5pp to +38.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances3.3%
Library
31.1%
Battlefield
39.3%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
14 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
10 decks
-
3
Sonic the Hedgehog
7 decks
-
4
The Astonishing Ant-Man
7 decks
-
5
Director Nick Fury
5 decks
-
6
The Lord of the Eagles
4 decks
-
7
Bruce Banner // The Incredible Hulk
3 decks
-
8
Tony Stark // The Invincible Iron Man
3 decks
-
9
Alela, Cunning Conqueror
2 decks
-
10
Hylda of the Icy Crown
2 decks
Card text
The Wondrous Wasp
Legendary Creature — Human Hero
Flash
Flying
Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
2 / 1
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Gal Or
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.