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Thelonite Hermit card art
Live Play Data

Thelonite Hermit

{3} {G} · Creature — Elf Shaman · Murders at Karlov Manor Commander (MKC)
0%
Live Inclusion
Times Brought
164
Decks Running
67
Median Cast Turn
5.0
Drawn → Played
61%
Format

First-cast turn

n=20
0%
T1
5%
T2
15%
T3
15%
T4
20%
T5
30%
T6-9
15%
T10+
Median 5.0 P25 4 · P75 8 · max 22
On curve 35% (3 / 20 cast on T4) Cast same turn as drawn 50%

The "good card" funnel

164 brought · 65 players
Brought to game
164
Ever drawn
33
Reached battlefield
20
Still on board at game end
12

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.9pp

Players who cast this card win 22% of the time (n=18) , vs 21% when it never left the library (n=113).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.8pp; 95% confidence interval -17.9pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

38 instances
2.6%
Library
31.6%
Battlefield
26.3%
Graveyard
2.6%
Exile

Commanders that played this card

in tracked games
Card text
Thelonite Hermit card

Thelonite Hermit

{3} {G}
Creature — Elf Shaman
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.
1 / 1
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Chippy

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.