Live Play Data
Thirst for Discovery
1%
Live Inclusion
Times Brought
158
Decks Running
94
Median Cast Turn
5.5
Drawn → Played
55%
Format
First-cast turn
n=26
0%
T1
0%
T2
8%
T3
23%
T4
19%
T5
42%
T6-9
8%
T10+
Median
5.5
P25
4
· P75
8
· max
10
On curve
8%
(2 / 26 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
158 brought · 87 playersBrought to game
158
Ever drawn
47
Reached battlefield
26
Still on board at game end
0
≥ -3.8pp
Players who cast this card win 36% of the time (n=25) , vs 22% when it never left the library (n=95).
When players drew this card but left it in hand, they won 33% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.4pp; 95% confidence interval -3.8pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances8.0%
Library
64.0%
Graveyard
2.0%
Exile
26.0%
Hand
Commanders that played this card
in tracked games-
1
Vnwxt, Verbose Host
13 decks
-
2
The Astonishing Ant-Man
6 decks
-
3
The Watcher in the Water
6 decks
-
4
Thranduil, the Elvenking
5 decks
-
5
Eluge, the Shoreless Sea
4 decks
-
6
Jin-Gitaxias // The Great Synthesis
3 decks
-
7
Minn, Wily Illusionist
3 decks
-
8
Captain N'ghathrod
2 decks
-
9
Fire Lord Azula
2 decks
-
10
Octavia, Living Thesis
2 decks
Card text
Thirst for Discovery
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
Innistrad: Crimson Vow (VOW)
·
Uncommon
·
Illustrated by Dominik Mayer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.