collections_bookmark Part of Lorwyn Eclipsed
Thirst for Identity card art
Live Play Data

Thirst for Identity

{2} {U} · Instant · Lorwyn Eclipsed (ECL)
0%
Live Inclusion
Times Brought
128
Decks Running
73
Median Cast Turn
5
Drawn → Played
57%
Format

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
24%
T4
29%
T5
33%
T6-9
14%
T10+
Median 5 P25 5 · P75 7 · max 14
On curve 0% (0 / 21 cast on T3) Cast same turn as drawn 24%

The "good card" funnel

128 brought · 70 players
Brought to game
128
Ever drawn
37
Reached battlefield
21
Still on board at game end
1
≥ -22.6pp

Players who cast this card win 26% of the time (n=18) , vs 27% when it never left the library (n=76).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.3pp; 95% confidence interval -22.6pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

42 instances
2.4%
Battlefield
61.9%
Graveyard
11.9%
Exile
23.8%
Hand
Card text
Thirst for Identity card

Thirst for Identity

{2} {U}
Instant
Draw three cards. Then discard two cards unless you discard a creature card.
Lorwyn Eclipsed (ECL) · Uncommon · Illustrated by Danny Schwartz

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.