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Part of Tales of Middle-earth
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Artifact
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Lorwyn (LRW)
Live Play Data
Thorn of Amethyst
0%
Live Inclusion
Times Brought
207
Decks Running
84
Median Cast Turn
4
Drawn → Played
60%
Format
First-cast turn
n=29
14%
T1
24%
T2
7%
T3
10%
T4
3%
T5
31%
T6-9
10%
T10+
Median
4
P25
2
· P75
7
· max
10
On curve
38%
(7 / 29 cast on T2)
Cast same turn as drawn
54%
The "good card" funnel
207 brought · 79 playersBrought to game
207
Ever drawn
48
Reached battlefield
29
Still on board at game end
14
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.5pp
Players who cast this card win 25% of the time (n=26) , vs 25% when it never left the library (n=136).
When players drew this card but left it in hand, they won 21% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -16.5pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances16.1%
Library
25.0%
Battlefield
21.4%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
Grand Arbiter Augustin IV
10 decks
-
2
Heliod, Sun-Crowned
3 decks
-
3
Krenko, Mob Boss
3 decks
- 4 Molecule Man 3 decks
-
5
Ruric Thar, the Unbowed
3 decks
-
6
Urza, Lord High Artificer
3 decks
-
7
Winota, Joiner of Forces
3 decks
-
8
Jetmir, Nexus of Revels
2 decks
-
9
Lumra, Bellow of the Woods
2 decks
-
10
Magda, Brazen Outlaw
2 decks
Card text
Thorn of Amethyst
Artifact
Noncreature spells cost
more to cast.
Lorwyn (LRW)
·
Rare
·
Illustrated by Chuck Lukacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.