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Part of Tales of Middle-earth
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Artifact
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Lorwyn (LRW)
Live Play Data
Thorn of Amethyst
0%
Live Inclusion
Times Brought
154
Decks Running
61
Median Cast Turn
4
Drawn → Played
70%
Format
First-cast turn
n=23
13%
T1
26%
T2
4%
T3
9%
T4
4%
T5
35%
T6-9
9%
T10+
Median
4
P25
2
· P75
7
· max
10
On curve
39%
(6 / 23 cast on T2)
Cast same turn as drawn
48%
The "good card" funnel
154 brought · 56 playersBrought to game
154
Ever drawn
33
Reached battlefield
23
Still on board at game end
12
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.8pp
Players who cast this card win 24% of the time (n=20) , vs 26% when it never left the library (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.7pp; 95% confidence interval -20.8pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances15.0%
Library
30.0%
Battlefield
20.0%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Grand Arbiter Augustin IV
9 decks
-
2
Heliod, Sun-Crowned
3 decks
-
3
Krenko, Mob Boss
3 decks
-
4
Ruric Thar, the Unbowed
3 decks
-
5
Magda, Brazen Outlaw
2 decks
- 6 Molecule Man 2 decks
-
7
Thalia, Guardian of Thraben
2 decks
- 8 The Walls of Ba Sing Se 2 decks
-
9
Avacyn, Angel of Hope
1 decks
-
10
Azusa, Lost but Seeking
1 decks
Card text
Thorn of Amethyst
Artifact
Noncreature spells cost
more to cast.
Lorwyn (LRW)
·
Rare
·
Illustrated by Chuck Lukacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.