Thought Vessel
18% of tracked Commander decks run Thought Vessel. When drawn, 75% of copies are cast, with a median first-cast turn of 5.0.
Thought Vessel earns its slot in two ways: it ramps and it removes your maximum hand size. 18% of tracked decks include it, across 1529 distinct decklists in Playgroup Live's dataset of 8378 registered decks.
The draw-to-play rate sits at 75%, meaning roughly three out of four drawn copies reach the battlefield before the game ends. Median first cast lands on turn 5.0, consistent with a 2-mana ramp piece picked up after an early land drop. 80% of cast Thought Vessels survive to end of game, a sign that opponents rarely prioritize removing a mana rock at this price point.
Colorless identity means Thought Vessel slots into any Commander deck, and the hand-size text is a quiet but real edge in high-card-draw strategies. The top commander pairings on Playgroup Live skew toward blue-heavy draw engines and wheel-adjacent commanders, which is consistent with what you'd expect from a card that rewards keeping a full grip.
- 18% of tracked Commander decks include Thought Vessel
- 75% of drawn copies are cast before the game ends
- T5.0 median first-cast turn across tracked games
- 80% battlefield stickiness once cast
- 51% of drawn-and-cast copies were cast on the same turn they were drawn
- 934 distinct players have brought Thought Vessel to a tracked game, spread evenly across the dataset
First-cast turn
n=544The "good card" funnel
2712 brought · 934 playersOf 2712 Thought Vessels brought to games, 721 were drawn, 544 of those were cast, and the large majority remained on the battlefield at game's end.
Players who cast this card win 29% of the time (n=533) , vs 25% when it never left the library (n=1803).
When players drew this card but left it in hand, they won 30% (n=171) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.2pp; 95% confidence interval +0.3pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
793 instancesMost Thought Vessels that enter play stay there: 80% stickiness reflects opponents' general disinclination to spend removal on a 2-mana mana rock, and the majority of copies that never hit the battlefield simply never left the library in a 100-card deck.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
75 decks
-
2
Ms. Bumbleflower
43 decks
-
3
Captain America, Team Leader
36 decks
-
4
Valgavoth, Harrower of Souls
30 decks
-
5
Bello, Bard of the Brambles
20 decks
-
6
Éowyn, Shieldmaiden
19 decks
- 7 Zhulodok, Void Gorger 16 decks
-
8
Nekusar, the Mindrazer
15 decks
-
9
Szarekh, the Silent King
13 decks
-
10
Xyris, the Writhing Storm
13 decks
The commander list spans multiple color identities and strategies, from wheel-heavy blue builds to colorless artifact commanders, consistent with a colorless staple that earns inclusion on its own merits rather than synergy with a single archetype.