Thought Vessel
Thought Vessel sits in 18% of tracked Commander decks, and 76% of drawn copies reach the battlefield, with a median first cast on turn 4.
Thought Vessel earns its slot on two merits: it taps for colorless mana and it removes your maximum hand size. In 3824 of the 20720 distinct decks tracked on Playgroup Live, players decided both abilities were worth a two-mana artifact slot. That puts its inclusion rate at 18%, a solid figure for a card that competes against Arcane Signet, Sol Ring, and format staples at the same cost.
When the card hits a hand, 76% of copies are cast before the game ends. Median first cast lands on turn 4, though the distribution has a strong early cluster: the most common cast turn is turn 2, exactly on curve. The cast-vs-library win-rate delta is +5.7 percentage points, and the lower bound of that estimate is positive, so the directional signal that resolving Thought Vessel correlates with winning holds up across this dataset.
Colorless identity means Thought Vessel slots into every Commander deck without restriction. That universal splash is exactly why you see it distributed across commanders from Y'shtola to Nekusar to Zhulodok, a spread that confirms it is filling a generic ramp-and-hand-size role rather than serving one specific strategy.
- 18% of tracked Commander decks include Thought Vessel
- 76% of drawn copies are cast before the game ends
- T4 median first-cast turn, with turn 2 as the single most common cast turn
- 82% battlefield stickiness once it resolves
- +5.7pp win-rate lift over games where it stayed in the library
First-cast turn
n=1499The "good card" funnel
7483 brought · 2173 playersOf 7483 Thought Vessels brought to games, 1962 were drawn, 1499 of those were cast, and 82% stayed on the battlefield through end of game.
Players who cast this card win 28% of the time (n=1356) , vs 23% when it never left the library (n=4595).
When players drew this card but left it in hand, they won 33% (n=420) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.7pp; 95% confidence interval +3.2pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2166 instancesMost Thought Vessels that never leave the library simply were not drawn in 5836 tracked games, a structural reality of 100-card singleton rather than a signal about the card's power.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
172 decks
-
2
Captain America, Team Leader
126 decks
-
3
Ms. Bumbleflower
110 decks
-
4
Valgavoth, Harrower of Souls
85 decks
-
5
Bello, Bard of the Brambles
63 decks
- 6 Zhulodok, Void Gorger 59 decks
-
7
Szarekh, the Silent King
47 decks
-
8
Éowyn, Shieldmaiden
46 decks
-
9
Nekusar, the Mindrazer
37 decks
-
10
Sheoldred, the Apocalypse
32 decks
The commander list spans white-blue-black, Gruul, colorless, and Grixis commanders, consistent with Thought Vessel's colorless identity making it a viable inclusion in virtually any archetype.