collections_bookmark Part of Bloomburrow
Thought Vessel card art
Card Preview

Thought Vessel

{2} · Artifact · Mystery Booster Commander Edition (MBC)
Times Brought
6862
Decks Running
3596
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Thought Vessel card

Thought Vessel

{2}
Artifact
You have no maximum hand size. {T}: Add {C}.
Mystery Booster Commander Edition (MBC) · Uncommon · Illustrated by rk post

Final zone distribution

1571 instances
1.7%
Library
66.8%
Battlefield
12.0%
Graveyard
3.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

6868 brought · 2238 players
Brought to game
6868
Ever drawn
1469
Reached battlefield
1177
Still on board at game end
1050

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.2pp

Players who cast this card win 27% of the time (n=961) , vs 24% when it never left the library (n=4015).

When players drew this card but left it in hand, they won 28% (n=227).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.9pp; 95% confidence interval +1.2pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=1177
17%
T1
21%
T2
12%
T3
9%
T4
9%
T5
25%
T6-9
7%
T10+
Median 3 P25 2 · P75 6 · max 21
On curve 38% (248 / 1177 cast on T2) Cast same turn as drawn 55%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.