Live Play Data
Thoughtseize
1%
Live Inclusion
Times Brought
231
Decks Running
107
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=42
14%
T1
7%
T2
14%
T3
7%
T4
10%
T5
38%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
14%
(6 / 42 cast on T1)
Cast same turn as drawn
51%
The "good card" funnel
232 brought · 105 playersBrought to game
232
Ever drawn
63
Reached battlefield
42
Still on board at game end
1
≥ -12.5pp
Players who cast this card win 26% of the time (n=38) , vs 24% when it never left the library (n=141).
When players drew this card but left it in hand, they won 24% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -12.5pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances2.8%
Library
1.4%
Battlefield
69.4%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
16 decks
-
2
Tinybones, Bauble Burglar
13 decks
-
3
K'rrik, Son of Yawgmoth
6 decks
-
4
Sheoldred, the Apocalypse
5 decks
-
5
Tinybones, Trinket Thief
3 decks
-
6
Alela, Artful Provocateur
2 decks
-
7
Chatterfang, Squirrel General
2 decks
-
8
Codie, Vociferous Codex
2 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
Card text
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Double Masters (2XM)
·
Rare
·
Illustrated by Aleksi Briclot
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.