Card Preview
Thoughtseize
Times Brought
330
Decks Running
139
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Double Masters (2XM)
·
Rare
·
Illustrated by Aleksi Briclot
Final zone distribution
78 instances3.8%
Library
3.8%
Battlefield
59.0%
Graveyard
15.4%
Exile
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
13 decks
-
2
Tinybones, Bauble Burglar
9 decks
-
3
K'rrik, Son of Yawgmoth
8 decks
-
4
Deadpool, Trading Card
6 decks
-
5
Aminatou, the Fateshifter
5 decks
-
6
Sheoldred, the Apocalypse
5 decks
-
7
Slimefoot and Squee
4 decks
-
8
Kaalia of the Vast
3 decks
-
9
Tinybones, Trinket Thief
3 decks
-
10
Valgavoth, Harrower of Souls
3 decks
The "good card" funnel
330 brought · 122 playersBrought to game
330
Ever drawn
72
Reached battlefield
51
Still on board at game end
3
≥ -10.9pp
Players who cast this card win 21% of the time (n=40) , vs 23% when it never left the library (n=164).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.2pp; 95% confidence interval -10.9pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
20%
T1
10%
T2
12%
T3
16%
T4
10%
T5
29%
T6-9
4%
T10+
Median
4
P25
2
· P75
7
· max
12
On curve
20%
(10 / 51 cast on T1)
Cast same turn as drawn
56%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.