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Part of Dominaria United
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Thran Portal
Land — Gate
·
Dominaria United (DMU)
Times Brought
219
Decks Running
98
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Thran Portal
Land — Gate
This land enters tapped unless you control two or fewer other lands.
As this land enters, choose a basic land type.
This land is the chosen type in addition to its other types.
Mana abilities of this land cost an additional 1 life to activate.
Dominaria United (DMU)
·
Rare
·
Illustrated by Sarah Finnigan
Final zone distribution
68 instances1.5%
Library
75.0%
Battlefield
4.4%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Nine-Fingers Keene
14 decks
-
2
Arixmethes, Slumbering Isle
10 decks
-
3
Child of Alara
7 decks
-
4
Tom Bombadil
6 decks
-
5
Atogatog
4 decks
-
6
Rowan, Scion of War
4 decks
-
7
Yuriko, the Tiger's Shadow
4 decks
-
8
Ramos, Dragon Engine
3 decks
-
9
The First Sliver
3 decks
-
10
The Wandering Minstrel
3 decks
The "good card" funnel
219 brought · 94 playersBrought to game
219
Ever drawn
64
Reached battlefield
52
Still on board at game end
51
Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 27% of the time (n=47) , vs 21% when it never left the library (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -2.2pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
17%
T1
8%
T2
12%
T3
17%
T4
8%
T5
31%
T6-9
8%
T10+
Median
4.0
P25
3
· P75
7
· max
12
Cast same turn as drawn
66%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.