Card Preview
Thran Power Suit
Times Brought
183
Decks Running
96
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Thran Power Suit
Artifact — Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
The Brothers' War (BRO)
·
Uncommon
·
Illustrated by Raf Kayupov
Final zone distribution
27 instances74.1%
Battlefield
14.8%
Graveyard
11.1%
Hand
Commanders that played this card
in tracked games-
1
Kotis, the Fangkeeper
6 decks
-
2
Arna Kennerüd, Skycaptain
5 decks
-
3
Cloud, Midgar Mercenary
5 decks
-
4
Tony Stark // The Invincible Iron Man
5 decks
-
5
Captain America, First Avenger
4 decks
-
6
Rograkh, Son of Rohgahh
4 decks
-
7
Galea, Kindler of Hope
3 decks
-
8
Gilgamesh, Master-at-Arms
3 decks
-
9
Hit-Monkey
3 decks
-
10
Kosei, Penitent Warlord
3 decks
The "good card" funnel
183 brought · 84 playersBrought to game
183
Ever drawn
27
Reached battlefield
23
Still on board at game end
20
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 39% of the time (n=19) , vs 28% when it never left the library (n=122).
Observed gap +11.8pp; 95% confidence interval +1.5pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
13%
T1
9%
T2
9%
T3
17%
T4
13%
T5
26%
T6-9
13%
T10+
Median
5
P25
3
· P75
7
· max
11
On curve
22%
(2 / 23 cast on T2)
Cast same turn as drawn
50%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.