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Part of Commander Legends: Battle for Baldur's Gate
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#6 green ramp card
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Three Visits
Times Brought
9005
Decks Running
4306
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Eugene Maslovski
Final zone distribution
2006 instances3.2%
Library
0.6%
Battlefield
74.4%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
166 decks
-
2
Zimone, Infinite Analyst
156 decks
-
3
The Ur-Dragon
106 decks
-
4
Rin and Seri, Inseparable
105 decks
-
5
Pantlaza, Sun-Favored
73 decks
-
6
Gishath, Sun's Avatar
66 decks
-
7
Mister Fantastic
60 decks
-
8
The Unbeatable Squirrel Girl
57 decks
-
9
The First Sliver
54 decks
-
10
Cosmic Spider-Man
47 decks
The "good card" funnel
9011 brought · 2578 playersBrought to game
9011
Ever drawn
1849
Reached battlefield
1410
Still on board at game end
12
≥ -0.6pp
Players who cast this card win 27% of the time (n=1135) , vs 26% when it never left the library (n=5119).
When players drew this card but left it in hand, they won 31% (n=334).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -0.6pp to +2.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=1410
17%
T1
24%
T2
12%
T3
12%
T4
10%
T5
21%
T6-9
3%
T10+
Median
3.0
P25
2
· P75
5
· max
17
On curve
41%
(337 / 1410 cast on T2)
Cast same turn as drawn
49%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.