collections_bookmark Part of Fallout
Thrill-Kill Disciple card art
Live Play Data

Thrill-Kill Disciple

{2} {R} · Creature — Human Mercenary · Fallout (PIP)
0%
Live Inclusion
Times Brought
109
Decks Running
59
Median Cast Turn
—
Drawn → Played
65%
Format

First-cast turn

n=15

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

109 brought · 58 players
Brought to game
109
Ever drawn
23
Reached battlefield
15
Still on board at game end
9

Final zone distribution

26 instances
34.6%
Battlefield
30.8%
Graveyard
7.7%
Exile
26.9%
Hand

Commanders that played this card

in tracked games
Card text
Thrill-Kill Disciple card

Thrill-Kill Disciple

{2} {R}
Creature — Human Mercenary
Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature dies, create a Junk token.
3 / 2
Fallout (PIP) · Rare · Illustrated by Mathias Kollros

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.