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Part of Dominaria United
·
Instant
·
Star Trek Commander (TRC)
Live Play Data
Thrill of Possibility
8%
Live Inclusion
Times Brought
5140
Decks Running
2405
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=857
0%
T1
12%
T2
11%
T3
11%
T4
15%
T5
43%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
23
On curve
12%
(99 / 857 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
5149 brought · 1919 playersBrought to game
5149
Ever drawn
1223
Reached battlefield
857
Still on board at game end
29
≥ +0.3pp
Players who cast this card win 26% of the time (n=770) , vs 23% when it never left the library (n=3274).
When players drew this card but left it in hand, they won 23% (n=329).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval +0.3pp to +6.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1373 instances2.8%
Library
2.1%
Battlefield
67.7%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
205 decks
-
2
Fire Lord Azula
122 decks
-
3
Sauron, Lord of the Rings
111 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
82 decks
-
5
Krenko, Mob Boss
80 decks
-
6
Sauron, the Dark Lord
61 decks
-
7
Kratos, God of War
48 decks
-
8
Jean-Luc Picard, Luminary
40 decks
-
9
Magar of the Magic Strings
39 decks
-
10
The Beamtown Bullies
36 decks
Card text
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Star Trek Commander (TRC)
·
Common
·
Illustrated by Julie Dillon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.