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Part of Dominaria United
·
Instant
·
Foundations (FDN)
Card Preview
Thrill of Possibility
Times Brought
844
Decks Running
442
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Foundations (FDN)
·
Common
·
Illustrated by Steve Argyle
Final zone distribution
175 instances2.3%
Library
3.4%
Battlefield
69.7%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
40 decks
-
2
Krenko, Mob Boss
28 decks
-
3
Fire Lord Azula
26 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
15 decks
-
5
Sauron, the Dark Lord
13 decks
-
6
Kratos, God of War
9 decks
-
7
Deadpool, Trading Card
7 decks
-
8
Saruman, the White Hand
7 decks
-
9
Niv-Mizzet, Parun
6 decks
-
10
Norman Osborn // Green Goblin
6 decks
The "good card" funnel
844 brought · 396 playersBrought to game
844
Ever drawn
152
Reached battlefield
102
Still on board at game end
6
≥ -10.0pp
Players who cast this card win 24% of the time (n=85) , vs 29% when it never left the library (n=520).
When players drew this card but left it in hand, they won 22% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -4.4pp; 95% confidence interval -10.0pp to +1.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=102
5%
T1
16%
T2
14%
T3
12%
T4
14%
T5
35%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
21%
(16 / 102 cast on T2)
Cast same turn as drawn
39%
1205 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.