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Part of Commander Masters
Live Play Data
Thriving Moor
Land
·
Marvel Super Heroes Commander (MSC)
4%
Live Inclusion
Times Brought
1339
Decks Running
628
Median Cast Turn
4.0
Drawn → Played
77%
Format
First-cast turn
n=240
30%
T1
11%
T2
7%
T3
7%
T4
9%
T5
29%
T6-9
8%
T10+
Median
4.0
P25
1
· P75
7
· max
14
Cast same turn as drawn
60%
The "good card" funnel
1342 brought · 564 playersBrought to game
1342
Ever drawn
313
Reached battlefield
240
Still on board at game end
228
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 18% of the time (n=208) , vs 19% when it never left the library (n=828).
When players drew this card but left it in hand, they won 23% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.9pp; 95% confidence interval -6.2pp to +4.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
348 instances2.9%
Library
65.5%
Battlefield
15.2%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
80 decks
-
2
Leonardo, the Balance
67 decks
-
3
Heroes in a Half Shell
35 decks
-
4
Admiral Brass, Unsinkable
24 decks
-
5
Aminatou, Veil Piercer
23 decks
-
6
Sidar Jabari of Zhalfir
22 decks
-
7
Davros, Dalek Creator
16 decks
-
8
Fire Lord Azula
16 decks
-
9
Rainbow Dash
9 decks
-
10
Sefris of the Hidden Ways
9 decks
Card text
Thriving Moor
Land
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.