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Part of Commander Masters
Live Play Data
Thriving Moor
Land
·
Marvel Super Heroes Commander (MSC)
3%
Live Inclusion
Times Brought
1791
Decks Running
817
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=323
29%
T1
11%
T2
7%
T3
9%
T4
10%
T5
28%
T6-9
7%
T10+
Median
4
P25
1
· P75
7
· max
14
Cast same turn as drawn
61%
The "good card" funnel
1794 brought · 722 playersBrought to game
1794
Ever drawn
432
Reached battlefield
323
Still on board at game end
303
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.5pp
Players who cast this card win 22% of the time (n=285) , vs 18% when it never left the library (n=1110).
When players drew this card but left it in hand, they won 19% (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -1.5pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
475 instances2.9%
Library
63.8%
Battlefield
15.2%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
106 decks
-
2
Leonardo, the Balance
79 decks
-
3
Heroes in a Half Shell
48 decks
-
4
Admiral Brass, Unsinkable
28 decks
-
5
Aminatou, Veil Piercer
27 decks
-
6
Sidar Jabari of Zhalfir
27 decks
-
7
Fire Lord Azula
20 decks
-
8
Davros, Dalek Creator
19 decks
-
9
Rainbow Dash
15 decks
-
10
Sefris of the Hidden Ways
14 decks
Card text
Thriving Moor
Land
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.