collections_bookmark
Part of Commander Masters
Live Play Data
Thriving Moor
Land
·
Marvel Super Heroes Commander (MSC)
4%
Live Inclusion
Times Brought
627
Decks Running
340
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=106
25%
T1
8%
T2
7%
T3
7%
T4
10%
T5
32%
T6-9
12%
T10+
Median
5.0
P25
2
· P75
7
· max
14
Cast same turn as drawn
59%
The "good card" funnel
630 brought · 317 playersBrought to game
630
Ever drawn
149
Reached battlefield
106
Still on board at game end
100
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 20% of the time (n=94) , vs 19% when it never left the library (n=402).
When players drew this card but left it in hand, they won 22% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.9pp; 95% confidence interval -7.0pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
162 instances4.3%
Library
61.7%
Battlefield
14.8%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
51 decks
-
2
Leonardo, the Balance
36 decks
-
3
Heroes in a Half Shell
18 decks
-
4
Admiral Brass, Unsinkable
15 decks
-
5
Aminatou, Veil Piercer
14 decks
-
6
Fire Lord Azula
11 decks
-
7
Sidar Jabari of Zhalfir
10 decks
-
8
Davros, Dalek Creator
9 decks
-
9
Avatar Aang // Aang, Master of Elements
5 decks
-
10
Teysa Karlov
5 decks
Card text
Thriving Moor
Land
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.