Live Play Data
Throat Slitter
1%
Live Inclusion
Times Brought
254
Decks Running
127
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=40
0%
T1
0%
T2
3%
T3
13%
T4
25%
T5
48%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
40%
(10 / 40 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
254 brought · 123 playersBrought to game
254
Ever drawn
64
Reached battlefield
40
Still on board at game end
20
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.9pp
Players who cast this card win 20% of the time (n=36) , vs 20% when it never left the library (n=151).
When players drew this card but left it in hand, they won 23% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -13.9pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances4.5%
Library
29.9%
Battlefield
20.9%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
39 decks
-
2
Splinter, Radical Rat
14 decks
-
3
Jin Sakai, Ghost of Tsushima
13 decks
-
4
Marrow-Gnawer
12 decks
-
5
Vren, the Relentless
12 decks
-
6
Dark Leo & Shredder
10 decks
-
7
Goro-Goro and Satoru
6 decks
-
8
Wick, the Whorled Mind
4 decks
-
9
Karumonix, the Rat King
3 decks
-
10
Rat King, Verminister
3 decks
Card text
Throat Slitter
Creature — Rat Ninja
Ninjutsu 
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
2 / 2
Planechase Anthology (PCA)
·
Uncommon
·
Illustrated by Paolo Parente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.