Live Play Data
Throne of Eldraine
2%
Live Inclusion
Times Brought
2250
Decks Running
1003
Median Cast Turn
5
Drawn → Played
67%
Format
First-cast turn
n=375
1%
T1
3%
T2
7%
T3
14%
T4
26%
T5
41%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
23
On curve
51%
(98 / 375 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
2250 brought · 788 playersBrought to game
2250
Ever drawn
556
Reached battlefield
375
Still on board at game end
295
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 36% of the time (n=338) , vs 26% when it never left the library (n=1426).
When players drew this card but left it in hand, they won 26% (n=163).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +4.9pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
620 instances2.6%
Library
47.6%
Battlefield
22.3%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
57 decks
-
2
Giada, Font of Hope
55 decks
-
3
Krenko, Mob Boss
52 decks
-
4
Kratos, God of War
50 decks
-
5
Dack Fayden, Helping Hand
39 decks
-
6
Anti-Venom, Horrifying Healer
38 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
22 decks
-
8
Tannuk, Steadfast Second
17 decks
-
9
Avacyn, Angel of Horror
15 decks
-
10
Beorn the Fierce
12 decks
Card text
Throne of Eldraine
Legendary Artifact
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
The List (PLST)
·
Rare
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.