Card Preview
Throne of Eldraine
2%
Decklist Inclusion
Times Brought
498
Decks Running
300
In Decks
1844
Decklist Inclusion
2%
Format
Card text
Throne of Eldraine
Legendary Artifact
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
The List (PLST)
·
Rare
·
Illustrated by Kieran Yanner
Final zone distribution
132 instances1.5%
Library
46.2%
Battlefield
25.0%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
22 decks
-
2
Krenko, Mob Boss
19 decks
-
3
Giada, Font of Hope
14 decks
-
4
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
10 decks
-
5
Kratos, God of War
9 decks
-
6
Anti-Venom, Horrifying Healer
7 decks
-
7
Tannuk, Steadfast Second
7 decks
-
8
Thor, God of Thunder
5 decks
-
9
Ardyn, the Usurper
4 decks
-
10
Avacyn, Angel of Hope
4 decks
The "good card" funnel
498 brought · 250 playersBrought to game
498
Ever drawn
114
Reached battlefield
81
Still on board at game end
61
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 38% of the time (n=76) , vs 26% when it never left the library (n=324).
When players drew this card but left it in hand, they won 16% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.9pp; 95% confidence interval +1.1pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=81
2%
T1
1%
T2
5%
T3
9%
T4
33%
T5
41%
T6-9
9%
T10+
Median
5
P25
5
· P75
7
· max
23
On curve
51%
(27 / 81 cast on T5)
Cast same turn as drawn
46%
81 of 100 times cast
81%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.