collections_bookmark
Part of Edge of Eternities
·
Artifact
·
Edge of Eternities (EOE)
Live Play Data
Thrumming Hivepool
0%
Live Inclusion
Times Brought
658
Decks Running
260
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=89
0%
T1
0%
T2
1%
T3
10%
T4
15%
T5
65%
T6-9
9%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
47%
(19 / 89 cast on T6)
Cast same turn as drawn
37%
The "good card" funnel
658 brought · 242 playersBrought to game
658
Ever drawn
127
Reached battlefield
89
Still on board at game end
58
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.3pp
Players who cast this card win 34% of the time (n=83) , vs 21% when it never left the library (n=438).
When players drew this card but left it in hand, they won 26% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.4pp; 95% confidence interval +3.3pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
148 instances9.5%
Library
39.2%
Battlefield
19.6%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
90 decks
-
2
Sliver Overlord
40 decks
-
3
Elda, Conjurer of Spectacle
26 decks
-
4
Morophon, the Boundless
22 decks
-
5
Sliver Hivelord
16 decks
-
6
The Ur-Dragon
13 decks
-
7
Omo, Queen of Vesuva
8 decks
-
8
Rukarumel, Biologist
7 decks
-
9
Sliver Gravemother
6 decks
-
10
Sliver Legion
5 decks
Card text
Thrumming Hivepool
Artifact
Affinity for Slivers (This spell costs
less to cast for each Sliver you control.)
Slivers you control have double strike and haste.
At the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Rob Rey
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.