collections_bookmark Part of Edge of Eternities
Thrumming Hivepool card art
Live Play Data

Thrumming Hivepool

{6} · Artifact · Edge of Eternities (EOE)
1%
Live Inclusion
Times Brought
252
Decks Running
129
Median Cast Turn
7.0
Drawn → Played
70%
Format

First-cast turn

n=30
0%
T1
0%
T2
10%
T3
13%
T4
3%
T5
70%
T6-9
3%
T10+
Median 7.0 P25 5 · P75 7 · max 13
On curve 47% (6 / 30 cast on T6) Cast same turn as drawn 21%

The "good card" funnel

252 brought · 122 players
Brought to game
252
Ever drawn
43
Reached battlefield
30
Still on board at game end
21

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.4pp

Players who cast this card win 43% of the time (n=29) , vs 22% when it never left the library (n=170).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.3pp; 95% confidence interval +3.4pp to +37.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

52 instances
7.7%
Library
40.4%
Battlefield
25.0%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games
Card text
Thrumming Hivepool card

Thrumming Hivepool

{6}
Artifact
Affinity for Slivers (This spell costs {1} less to cast for each Sliver you control.) Slivers you control have double strike and haste. At the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Edge of Eternities (EOE) · Rare · Illustrated by Rob Rey

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.