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Part of Edge of Eternities
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Artifact
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Edge of Eternities (EOE)
Live Play Data
Thrumming Hivepool
0%
Live Inclusion
Times Brought
377
Decks Running
174
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=44
0%
T1
0%
T2
7%
T3
18%
T4
5%
T5
66%
T6-9
5%
T10+
Median
6.0
P25
5
· P75
7
· max
13
On curve
55%
(11 / 44 cast on T6)
Cast same turn as drawn
27%
The "good card" funnel
377 brought · 165 playersBrought to game
377
Ever drawn
69
Reached battlefield
44
Still on board at game end
31
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 37% of the time (n=43) , vs 22% when it never left the library (n=251).
When players drew this card but left it in hand, they won 27% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.9pp; 95% confidence interval +1.9pp to +29.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances9.8%
Library
37.8%
Battlefield
20.7%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
61 decks
-
2
Sliver Overlord
28 decks
-
3
Elda, Conjurer of Spectacle
19 decks
-
4
Morophon, the Boundless
13 decks
-
5
The Ur-Dragon
9 decks
-
6
Sliver Hivelord
8 decks
-
7
Omo, Queen of Vesuva
4 decks
-
8
Rukarumel, Biologist
4 decks
-
9
Sliver Queen
3 decks
-
10
Sliver Gravemother
2 decks
Card text
Thrumming Hivepool
Artifact
Affinity for Slivers (This spell costs
less to cast for each Sliver you control.)
Slivers you control have double strike and haste.
At the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Edge of Eternities (EOE)
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Rare
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Illustrated by Rob Rey
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.