collections_bookmark Part of Edge of Eternities
Thrumming Hivepool card art
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Thrumming Hivepool

{6} · Artifact · Edge of Eternities (EOE)
Times Brought
306
Decks Running
171
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Thrumming Hivepool card

Thrumming Hivepool

{6}
Artifact
Affinity for Slivers (This spell costs {1} less to cast for each Sliver you control.) Slivers you control have double strike and haste. At the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Edge of Eternities (EOE) · Rare · Illustrated by Rob Rey

Final zone distribution

62 instances
12.9%
Library
46.8%
Battlefield
6.5%
Graveyard
8.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

306 brought · 163 players
Brought to game
306
Ever drawn
58
Reached battlefield
35
Still on board at game end
29

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.2pp

Players who cast this card win 33% of the time (n=30) , vs 19% when it never left the library (n=173).

When players drew this card but left it in hand, they won 19% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.4pp; 95% confidence interval +4.2pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
3%
T1
0%
T2
6%
T3
6%
T4
29%
T5
43%
T6-9
14%
T10+
Median 6 P25 5 · P75 9 · max 14
On curve 60% (6 / 35 cast on T6) Cast same turn as drawn 39%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.