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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Time Warp
1%
Decklist Inclusion
Times Brought
311
Decks Running
136
In Decks
833
Decklist Inclusion
1%
Format
Card text
Time Warp
Sorcery
Target player takes an extra turn after this one.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Gintas Galvanauskas
Final zone distribution
112 instances6.3%
Library
10.7%
Battlefield
51.8%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
8 decks
-
2
Scarlet Witch, Chaotic Avenger
5 decks
-
3
Yuriko, the Tiger's Shadow
5 decks
-
4
Brago, King Eternal
4 decks
-
5
Y'shtola, Night's Blessed
4 decks
-
6
Alania, Divergent Storm
3 decks
-
7
Kang Prime
3 decks
-
8
Namor the Sub-Mariner
3 decks
-
9
Narset, Enlightened Master
3 decks
-
10
Quandrix, the Proof
3 decks
The "good card" funnel
311 brought · 129 playersBrought to game
311
Ever drawn
103
Reached battlefield
72
Still on board at game end
12
≥ +10.4pp
Players who cast this card win 46% of the time (n=64) , vs 23% when it never left the library (n=169).
When players drew this card but left it in hand, they won 38% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +22.7pp; 95% confidence interval +10.4pp to +35.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=72
0%
T1
0%
T2
4%
T3
13%
T4
18%
T5
58%
T6-9
7%
T10+
Median
7.0
P25
5
· P75
8
· max
17
On curve
35%
(13 / 72 cast on T5)
Cast same turn as drawn
46%
72 of 100 times cast
72%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.