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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Time Warp
1%
Live Inclusion
Times Brought
711
Decks Running
293
Median Cast Turn
6
Drawn → Played
72%
Format
First-cast turn
n=157
1%
T1
0%
T2
3%
T3
11%
T4
20%
T5
58%
T6-9
6%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
36%
(32 / 157 cast on T5)
Cast same turn as drawn
39%
The "good card" funnel
711 brought · 276 playersBrought to game
711
Ever drawn
217
Reached battlefield
157
Still on board at game end
17
≥ +14.6pp
Players who cast this card win 45% of the time (n=146) , vs 22% when it never left the library (n=426).
When players drew this card but left it in hand, they won 34% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.9pp; 95% confidence interval +14.6pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
236 instances5.5%
Library
7.2%
Battlefield
54.2%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
19 decks
-
2
Eluge, the Shoreless Sea
14 decks
-
3
Vivi Ornitier
11 decks
-
4
Brago, King Eternal
9 decks
-
5
Narset, Enlightened Master
6 decks
-
6
Y'shtola, Night's Blessed
6 decks
-
7
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
5 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
5 decks
-
9
Maelstrom Wanderer
5 decks
-
10
Scarlet Witch, Chaotic Avenger
5 decks
Card text
Time Warp
Sorcery
Target player takes an extra turn after this one.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Gintas Galvanauskas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.