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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Time Warp
1%
Decklist Inclusion
Times Brought
159
Decks Running
81
In Decks
580
Decklist Inclusion
1%
Format
Final zone distribution
65 instances4.6%
Library
12.3%
Battlefield
52.3%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
5 decks
-
2
Scarlet Witch, Chaotic Avenger
4 decks
-
3
Alania, Divergent Storm
3 decks
-
4
Brago, King Eternal
2 decks
-
5
Jin Sakai, Ghost of Tsushima
2 decks
-
6
Kang Prime
2 decks
-
7
Namor the Sub-Mariner
2 decks
-
8
Narset, Enlightened Master
2 decks
-
9
Noctis, Heir Apparent
2 decks
-
10
Quandrix, the Proof
2 decks
The "good card" funnel
159 brought · 77 playersBrought to game
159
Ever drawn
62
Reached battlefield
46
Still on board at game end
8
≥ +2.0pp
Players who cast this card win 43% of the time (n=44) , vs 26% when it never left the library (n=84).
When players drew this card but left it in hand, they won 27% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.3pp; 95% confidence interval +2.0pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
0%
T1
0%
T2
4%
T3
13%
T4
22%
T5
54%
T6-9
7%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
39%
(10 / 46 cast on T5)
Cast same turn as drawn
43%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.