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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Time Warp
Times Brought
185
Decks Running
80
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Time Warp
Sorcery
Target player takes an extra turn after this one.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Gintas Galvanauskas
Final zone distribution
46 instances4.3%
Library
4.3%
Battlefield
54.3%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
5 decks
-
2
Vivi Ornitier
5 decks
-
3
Yuriko, the Tiger's Shadow
3 decks
-
4
Brago, King Eternal
2 decks
-
5
Narset, Enlightened Master
2 decks
-
6
Scarlet Witch, Chaotic Avenger
2 decks
-
7
Adrix and Nev, Twincasters
1 decks
-
8
Alania, Divergent Storm
1 decks
-
9
Aminatou, the Fateshifter
1 decks
-
10
Arcanis the Omnipotent
1 decks
The "good card" funnel
185 brought · 76 playersBrought to game
185
Ever drawn
46
Reached battlefield
28
Still on board at game end
2
≥ +4.5pp
Players who cast this card win 35% of the time (n=23) , vs 20% when it never left the library (n=112).
When players drew this card but left it in hand, they won 41% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.1pp; 95% confidence interval +4.5pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
4%
T3
7%
T4
4%
T5
61%
T6-9
25%
T10+
Median
8.0
P25
6
· P75
10
· max
16
On curve
14%
(1 / 28 cast on T5)
Cast same turn as drawn
56%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.