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Part of Reality Fracture
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Legendary Creature — Skeleton Rogue
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Reality Fracture (FRA)
Live Play Data
Tinybones, Pocket Nuisance
0%
Live Inclusion
Times Brought
176
Decks Running
75
Median Cast Turn
4
Drawn → Played
78%
Format
First-cast turn
n=41
0%
T1
7%
T2
27%
T3
22%
T4
10%
T5
34%
T6-9
0%
T10+
Median
4
P25
3
· P75
6
· max
9
On curve
34%
(11 / 41 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
176 brought · 73 playersBrought to game
176
Ever drawn
36
Reached battlefield
28
Still on board at game end
12
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.3pp
Players who cast this card win 38% of the time (n=26) , vs 17% when it never left the library (n=118).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.3pp; 95% confidence interval +0.3pp to +40.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances2.4%
Library
29.3%
Battlefield
46.3%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Kefka, Court Mage // Kefka, Ruler of Ruin
12 decks
-
2
Tinybones, Bauble Burglar
10 decks
-
3
Doctor Doom, King of Latveria
9 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
7 decks
-
5
Aclazotz, Deepest Betrayal // Temple of the Dead
5 decks
-
6
Kuroki, Thief of Talents
3 decks
-
7
Tinybones, Trinket Thief
3 decks
-
8
Norman Osborn // Green Goblin
2 decks
-
9
The Ancient One
2 decks
-
10
Tinybones, the Pickpocket
2 decks
Card text
Tinybones, Pocket Nuisance
Legendary Creature — Skeleton Rogue
When Tinybones enters, each opponent discards a card.
Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent.
2 / 1
Reality Fracture (FRA)
·
Uncommon
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Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.