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Tinybones, Pocket Nuisance card art
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Tinybones, Pocket Nuisance

{2} {B} · Legendary Creature — Skeleton Rogue · Reality Fracture (FRA)
Times Brought
146
Decks Running
69
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tinybones, Pocket Nuisance card

Tinybones, Pocket Nuisance

{2} {B}
Legendary Creature — Skeleton Rogue
When Tinybones enters, each opponent discards a card. Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent.
2 / 1
Reality Fracture (FRA) · Uncommon · Illustrated by Jesper Ejsing

Final zone distribution

31 instances
32.3%
Battlefield
41.9%
Graveyard
3.2%
Exile
22.6%
Hand

The "good card" funnel

146 brought · 68 players
Brought to game
146
Ever drawn
29
Reached battlefield
21
Still on board at game end
10

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.4pp

Players who cast this card win 28% of the time (n=20) , vs 23% when it never left the library (n=95).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.9pp; 95% confidence interval -7.4pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
0%
T2
38%
T3
24%
T4
3%
T5
28%
T6-9
7%
T10+
Median 4 P25 3 · P75 6 · max 12
On curve 38% (11 / 29 cast on T3) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.