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Part of Marvel Super Heroes
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Legendary Creature — Human Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Titania, Proud Pummeler
1%
Live Inclusion
Times Brought
160
Decks Running
97
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
22%
T4
17%
T5
43%
T6-9
13%
T10+
Median
6
P25
4
· P75
8
· max
21
On curve
26%
(5 / 23 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
160 brought · 91 playersBrought to game
160
Ever drawn
41
Reached battlefield
23
Still on board at game end
7
Once cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.5pp
Players who cast this card win 13% of the time (n=21) , vs 18% when it never left the library (n=89).
When players drew this card but left it in hand, they won 30% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.6pp; 95% confidence interval -19.5pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances15.9%
Battlefield
50.0%
Graveyard
15.9%
Exile
18.2%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
84 decks
-
2
Loki, the Deceiver
6 decks
-
3
Adriana, Captain of the Guard
1 decks
-
4
Duke Ulder Ravengard
1 decks
-
5
Isshin, Two Heavens as One
1 decks
-
6
Madame Hydra
1 decks
-
7
Perrie, the Pulverizer
1 decks
-
8
Tifa, Martial Artist
1 decks
-
9
Tsagan, Raider Warlord
1 decks
-
10
Zurgo Stormrender
1 decks
Card text
Titania, Proud Pummeler
Legendary Creature — Human Villain
First strike
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Filipe Pagliuso
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.