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Tivit, Seller of Secrets card art
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Tivit, Seller of Secrets

{3} {W} {U} {B} · Legendary Creature — Sphinx Rogue · New Capenna Commander (NCC)
Times Brought
214
Decks Running
90
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tivit, Seller of Secrets card

Tivit, Seller of Secrets

{3} {W} {U} {B}
Legendary Creature — Sphinx Rogue
Flying, ward {3} Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
6 / 6
New Capenna Commander (NCC) · Mythic · Illustrated by Chris Rahn

Final zone distribution

49 instances
2.0%
Library
32.7%
Battlefield
30.6%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

214 brought · 95 players
Brought to game
214
Ever drawn
43
Reached battlefield
28
Still on board at game end
16

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.1pp

Players who cast this card win 35% of the time (n=26) , vs 22% when it never left the library (n=129).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.1pp; 95% confidence interval +3.1pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=48
0%
T1
0%
T2
4%
T3
29%
T4
21%
T5
44%
T6-9
2%
T10+
Median 5.0 P25 4 · P75 7 · max 11
On curve 60% (3 / 48 cast on T6) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.