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Part of Final Fantasy
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Enchantment
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Together Forever
2%
Live Inclusion
Times Brought
752
Decks Running
360
Median Cast Turn
6
Drawn → Played
58%
Format
First-cast turn
n=89
0%
T1
1%
T2
7%
T3
13%
T4
18%
T5
43%
T6-9
18%
T10+
Median
6
P25
5
· P75
9
· max
14
On curve
1%
(1 / 89 cast on T2)
Cast same turn as drawn
31%
The "good card" funnel
752 brought · 331 playersBrought to game
752
Ever drawn
153
Reached battlefield
89
Still on board at game end
72
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 26% of the time (n=81) , vs 22% when it never left the library (n=503).
When players drew this card but left it in hand, they won 10% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -4.7pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
171 instances1.2%
Library
42.1%
Battlefield
17.5%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
101 decks
-
2
Leonardo, the Balance
71 decks
-
3
Heroes in a Half Shell
36 decks
-
4
Breena, the Demagogue
19 decks
-
5
Yuna, Grand Summoner
19 decks
-
6
Ardbert, Warrior of Darkness
7 decks
-
7
Kathril, Aspect Warper
7 decks
-
8
Optimus Prime, Hero // Optimus Prime, Autobot Leader
7 decks
-
9
Zabaz, the Glimmerwasp
7 decks
-
10
Bright-Palm, Soul Awakener
5 decks
Card text
Together Forever
Enchantment
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Adam Volker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.