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Part of Final Fantasy
·
Enchantment
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Card Preview
Together Forever
1%
Decklist Inclusion
Times Brought
171
Decks Running
96
In Decks
830
Decklist Inclusion
1%
Format
Final zone distribution
35 instances51.4%
Battlefield
20.0%
Graveyard
28.6%
Hand
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
28 decks
-
2
Leonardo, the Balance
21 decks
-
3
Heroes in a Half Shell
6 decks
-
4
Breena, the Demagogue
4 decks
-
5
Atraxa, Praetors' Voice
3 decks
-
6
Kathril, Aspect Warper
3 decks
-
7
Ardbert, Warrior of Darkness
2 decks
-
8
Bright-Palm, Soul Awakener
2 decks
-
9
Felisa, Fang of Silverquill
2 decks
-
10
Giada, Font of Hope
2 decks
The "good card" funnel
171 brought · 93 playersBrought to game
171
Ever drawn
30
Reached battlefield
21
Still on board at game end
18
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.2pp
Players who cast this card win 30% of the time (n=21) , vs 27% when it never left the library (n=131).
Observed gap +2.3pp; 95% confidence interval -15.2pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
10%
T3
14%
T4
14%
T5
52%
T6-9
10%
T10+
Median
7
P25
5
· P75
9
· max
12
On curve
0%
(0 / 21 cast on T2)
Cast same turn as drawn
25%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.