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Together Forever card art
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Together Forever

{W} {W} · Enchantment · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Decklist Inclusion
Times Brought
493
Decks Running
249
In Decks
1671
Decklist Inclusion
1%
Format
Card text
Together Forever card

Together Forever

{W} {W}
Enchantment
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Adam Volker

Final zone distribution

115 instances
0.9%
Library
43.5%
Battlefield
18.3%
Graveyard
6.1%
Exile

The "good card" funnel

493 brought · 233 players
Brought to game
493
Ever drawn
103
Reached battlefield
65
Still on board at game end
50

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.8pp

Players who cast this card win 24% of the time (n=62) , vs 23% when it never left the library (n=338).

When players drew this card but left it in hand, they won 9% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.1pp; 95% confidence interval -8.8pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=65
0%
T1
2%
T2
9%
T3
12%
T4
17%
T5
43%
T6-9
17%
T10+
Median 6 P25 5 · P75 9 · max 14
On curve 2% (1 / 65 cast on T2) Cast same turn as drawn 31%
65 of 100 times cast 65%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.