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Part of Final Fantasy
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Enchantment
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Together Forever
2%
Live Inclusion
Times Brought
970
Decks Running
455
Median Cast Turn
6
Drawn → Played
58%
Format
First-cast turn
n=119
0%
T1
1%
T2
7%
T3
13%
T4
19%
T5
45%
T6-9
16%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
1%
(1 / 119 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
970 brought · 417 playersBrought to game
970
Ever drawn
204
Reached battlefield
119
Still on board at game end
95
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 27% of the time (n=106) , vs 22% when it never left the library (n=636).
When players drew this card but left it in hand, they won 9% (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -2.7pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
225 instances1.8%
Library
42.2%
Battlefield
18.7%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
131 decks
-
2
Leonardo, the Balance
88 decks
-
3
Heroes in a Half Shell
44 decks
-
4
Breena, the Demagogue
23 decks
-
5
Yuna, Grand Summoner
23 decks
-
6
Kathril, Aspect Warper
10 decks
-
7
Zabaz, the Glimmerwasp
9 decks
-
8
Ardbert, Warrior of Darkness
8 decks
-
9
Bright-Palm, Soul Awakener
7 decks
-
10
Kros, Defense Contractor
7 decks
Card text
Together Forever
Enchantment
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
·
Illustrated by Adam Volker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.