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Part of Commander Masters
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: You gain 1 life for each colorless creature you control.
Card Preview
Tomb of the Spirit Dragon
Land
·
Commander Masters (CMM)
Times Brought
312
Decks Running
154
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tomb of the Spirit Dragon
Land
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Sam Burley
Final zone distribution
59 instances3.4%
Library
69.5%
Battlefield
6.8%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 44 decks
-
2
Ulalek, Fused Atrocity
37 decks
- 3 Molecule Man 10 decks
- 4 Ultron, Artificial Malevolence 10 decks
-
5
Azlask, the Swelling Scourge
6 decks
- 6 Ultima, Origin of Oblivion 6 decks
- 7 Iron Spider, Stark Upgrade 4 decks
-
8
Urtet, Remnant of Memnarch
4 decks
- 9 Karn, Legacy Reforged 3 decks
- 10 Kozilek, the Great Distortion 3 decks
The "good card" funnel
312 brought · 150 playersBrought to game
312
Ever drawn
54
Reached battlefield
43
Still on board at game end
41
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 27% of the time (n=35) , vs 25% when it never left the library (n=187).
Observed gap +2.3pp; 95% confidence interval -6.8pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=43
16%
T1
19%
T2
9%
T3
14%
T4
9%
T5
33%
T6-9
0%
T10+
Median
4
P25
2
· P75
7
· max
8
Cast same turn as drawn
60%
43 of 100 times cast
43%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.