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Part of Commander Masters
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.
,
: You gain 1 life for each colorless creature you control.
Live Play Data
Tomb of the Spirit Dragon
Land
·
Commander Masters (CMM)
1%
Live Inclusion
Times Brought
1447
Decks Running
595
Median Cast Turn
4
Drawn → Played
78%
Format
First-cast turn
n=273
15%
T1
10%
T2
14%
T3
15%
T4
9%
T5
30%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
17
Cast same turn as drawn
55%
The "good card" funnel
1447 brought · 540 playersBrought to game
1447
Ever drawn
349
Reached battlefield
273
Still on board at game end
251
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.2pp
Players who cast this card win 33% of the time (n=240) , vs 27% when it never left the library (n=900).
When players drew this card but left it in hand, they won 26% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -0.2pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
386 instances4.1%
Library
65.0%
Battlefield
10.4%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 132 decks
-
2
Ulalek, Fused Atrocity
109 decks
- 3 Ultron, Artificial Malevolence 42 decks
- 4 Omnath, Locus of the Void 23 decks
- 5 Molecule Man 20 decks
- 6 Ultima, Origin of Oblivion 19 decks
-
7
Azlask, the Swelling Scourge
17 decks
- 8 Ginger, Queen of Sweets 16 decks
- 9 Karn, Legacy Reforged 13 decks
- 10 Dawnsire, Sunstar Dreadnought 12 decks
Card text
Tomb of the Spirit Dragon
Land
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Sam Burley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.