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Part of Commander Masters
Card Preview
Tomb of the Spirit Dragon
Land
·
Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
102
Decks Running
65
In Decks
807
Decklist Inclusion
1%
Format
Final zone distribution
30 instances70.0%
Battlefield
13.3%
Graveyard
3.3%
Exile
13.3%
Hand
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
10 decks
- 2 Zhulodok, Void Gorger 10 decks
- 3 Ultron, Artificial Malevolence 7 decks
- 4 Molecule Man 5 decks
- 5 Ultima, Origin of Oblivion 4 decks
-
6
Azlask, the Swelling Scourge
3 decks
- 7 Kozilek, the Great Distortion 3 decks
- 8 Dawnsire, Sunstar Dreadnought 2 decks
- 9 The Regalia 2 decks
-
10
Urtet, Remnant of Memnarch
2 decks
The "good card" funnel
102 brought · 62 playersBrought to game
102
Ever drawn
26
Reached battlefield
21
Still on board at game end
21
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.8pp
Players who cast this card win 31% of the time (n=21) , vs 30% when it never left the library (n=70).
Observed gap +1.1pp; 95% confidence interval -18.8pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
19%
T1
0%
T2
10%
T3
24%
T4
0%
T5
43%
T6-9
5%
T10+
Median
4
P25
3
· P75
7
· max
11
Cast same turn as drawn
75%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.