Tomb Tyrant card art
Live Play Data

Tomb Tyrant

{3} {B} · Creature — Zombie Noble · Midnight Hunt Commander (MIC)
0%
Live Inclusion
Times Brought
185
Decks Running
75
Median Cast Turn
7.0
Drawn → Played
73%
Format

First-cast turn

n=32
0%
T1
6%
T2
16%
T3
9%
T4
9%
T5
44%
T6-9
16%
T10+
Median 7.0 P25 4 · P75 8 · max 13
On curve 31% (3 / 32 cast on T4) Cast same turn as drawn 19%

The "good card" funnel

185 brought · 66 players
Brought to game
185
Ever drawn
44
Reached battlefield
32
Still on board at game end
17

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.7pp

Players who cast this card win 28% of the time (n=30) , vs 14% when it never left the library (n=118).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.7pp; 95% confidence interval -1.7pp to +29.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

48 instances
2.1%
Library
35.4%
Battlefield
29.2%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games
Card text
Tomb Tyrant card

Tomb Tyrant

{3} {B}
Creature — Zombie Noble
Other Zombies you control get +1/+1. {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
3 / 3
Midnight Hunt Commander (MIC) · Rare · Illustrated by Chris Cold

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.