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Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Tombstone, Career Criminal
2%
Live Inclusion
Times Brought
392
Decks Running
216
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=61
2%
T1
3%
T2
7%
T3
8%
T4
20%
T5
49%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
22
On curve
11%
(4 / 61 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
392 brought · 193 playersBrought to game
392
Ever drawn
94
Reached battlefield
61
Still on board at game end
24
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.7pp
Players who cast this card win 28% of the time (n=54) , vs 17% when it never left the library (n=236).
When players drew this card but left it in hand, they won 23% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval -0.7pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
103 instances1.9%
Library
23.3%
Battlefield
46.6%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
148 decks
-
2
Loki, the Deceiver
18 decks
-
3
Thanos, the Mad Titan
13 decks
-
4
Norman Osborn // Green Goblin
11 decks
-
5
Madame Hydra
6 decks
-
6
Eddie Brock // Venom, Lethal Protector
5 decks
-
7
Doctor Octopus, Master Planner
4 decks
-
8
Ultron, Unlimited
3 decks
-
9
Citizen V, Helmut Zemo
1 decks
-
10
Cosmic Spider-Man
1 decks
Card text
Tombstone, Career Criminal
Legendary Creature — Human Villain
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Bartek Fedyczak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.