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Part of Tales of Middle-earth
·
Sorcery
·
Tales of Middle-earth Commander (LTC)
Card Preview
Too Greedily, Too Deep
0%
Decklist Inclusion
Times Brought
143
Decks Running
77
In Decks
505
Decklist Inclusion
0%
Format
Card text
Too Greedily, Too Deep
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Anton Solovianchyk
Final zone distribution
43 instances4.7%
Library
2.3%
Battlefield
65.1%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
40 decks
-
2
Sauron, the Dark Lord
26 decks
-
3
Saruman, the White Hand
3 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
5
The Balrog, Durin's Bane
2 decks
-
6
Be'lakor, the Dark Master
1 decks
-
7
Jeleva, Nephalia's Scourge
1 decks
-
8
Orca, Siege Demon
1 decks
-
9
Rivaz of the Claw
1 decks
The "good card" funnel
143 brought · 68 playersBrought to game
143
Ever drawn
39
Reached battlefield
20
Still on board at game end
1
≥ -13.9pp
Players who cast this card win 28% of the time (n=19) , vs 23% when it never left the library (n=86).
When players drew this card but left it in hand, they won 17% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.7pp; 95% confidence interval -13.9pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
5%
T2
5%
T3
5%
T4
0%
T5
55%
T6-9
30%
T10+
Median
8.0
P25
6
· P75
10
· max
16
On curve
40%
(2 / 20 cast on T7)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.