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Part of Tales of Middle-earth
·
Sorcery
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Too Greedily, Too Deep
2%
Live Inclusion
Times Brought
234
Decks Running
128
Median Cast Turn
8.0
Drawn → Played
44%
Format
First-cast turn
n=28
0%
T1
4%
T2
4%
T3
4%
T4
0%
T5
64%
T6-9
25%
T10+
Median
8.0
P25
7
· P75
10
· max
16
On curve
36%
(3 / 28 cast on T7)
Cast same turn as drawn
19%
The "good card" funnel
234 brought · 109 playersBrought to game
234
Ever drawn
63
Reached battlefield
28
Still on board at game end
2
≥ -11.4pp
Players who cast this card win 23% of the time (n=26) , vs 20% when it never left the library (n=133).
When players drew this card but left it in hand, they won 16% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -11.4pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances2.7%
Library
2.7%
Battlefield
60.3%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
57 decks
-
2
Sauron, the Dark Lord
47 decks
-
3
Saruman, the White Hand
11 decks
-
4
The Balrog, Durin's Bane
3 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
6
Be'lakor, the Dark Master
1 decks
-
7
Jeleva, Nephalia's Scourge
1 decks
-
8
Kazarov, Sengir Pureblood
1 decks
-
9
Orca, Siege Demon
1 decks
-
10
Raphael, Fiendish Savior
1 decks
Card text
Too Greedily, Too Deep
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Anton Solovianchyk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.