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Part of Commander Masters
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#20 green tutor
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Tooth and Nail
1%
Live Inclusion
Times Brought
790
Decks Running
295
Median Cast Turn
7
Drawn → Played
48%
Format
First-cast turn
n=75
0%
T1
0%
T2
0%
T3
8%
T4
16%
T5
57%
T6-9
19%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
63%
(15 / 75 cast on T7)
Cast same turn as drawn
29%
The "good card" funnel
790 brought · 271 playersBrought to game
790
Ever drawn
155
Reached battlefield
75
Still on board at game end
5
≥ +7.6pp
Players who cast this card win 46% of the time (n=67) , vs 27% when it never left the library (n=539).
When players drew this card but left it in hand, they won 24% (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.0pp; 95% confidence interval +7.6pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
174 instances5.2%
Library
2.9%
Battlefield
44.8%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
18 decks
-
2
Selvala, Heart of the Wilds
11 decks
-
3
Marwyn, the Nurturer
10 decks
-
4
Azusa, Lost but Seeking
9 decks
-
5
The Notary Hobbits
9 decks
-
6
Omnath, Locus of Mana
8 decks
-
7
Ghalta, Primal Hunger
7 decks
-
8
Bugenhagen, Wise Elder
6 decks
-
9
Imoti, Celebrant of Bounty
6 decks
-
10
The Ur-Dragon
6 decks
Card text
Tooth and Nail
Sorcery
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Commander Masters (CMM)
·
Rare
·
Illustrated by Greg Hildebrandt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.