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Tooth and Nail card art
Live Play Data

Tooth and Nail

{5} {G} {G} · Sorcery · Commander Masters (CMM)
1%
Live Inclusion
Times Brought
398
Decks Running
166
Median Cast Turn
7.0
Drawn → Played
47%
Format

First-cast turn

n=34
0%
T1
0%
T2
3%
T3
0%
T4
15%
T5
68%
T6-9
15%
T10+
Median 7.0 P25 6 · P75 8 · max 14
On curve 71% (10 / 34 cast on T7) Cast same turn as drawn 39%

The "good card" funnel

398 brought · 158 players
Brought to game
398
Ever drawn
73
Reached battlefield
34
Still on board at game end
3
≥ +11.5pp

Players who cast this card win 56% of the time (n=31) , vs 28% when it never left the library (n=274).

When players drew this card but left it in hand, they won 25% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +27.7pp; 95% confidence interval +11.5pp to +43.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

83 instances
8.4%
Library
3.6%
Battlefield
41.0%
Graveyard
8.4%
Exile

Commanders that played this card

in tracked games
Card text
Tooth and Nail card

Tooth and Nail

{5} {G} {G}
Sorcery
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)
Commander Masters (CMM) · Rare · Illustrated by Greg Hildebrandt

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.