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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Tooth and Nail
1%
Live Inclusion
Times Brought
597
Decks Running
238
Median Cast Turn
7.0
Drawn → Played
46%
Format
First-cast turn
n=54
0%
T1
0%
T2
4%
T3
7%
T4
13%
T5
56%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
65%
(12 / 54 cast on T7)
Cast same turn as drawn
31%
The "good card" funnel
597 brought · 223 playersBrought to game
597
Ever drawn
117
Reached battlefield
54
Still on board at game end
5
≥ +15.1pp
Players who cast this card win 55% of the time (n=47) , vs 27% when it never left the library (n=406).
When players drew this card but left it in hand, they won 26% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +28.2pp; 95% confidence interval +15.1pp to +41.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
131 instances6.9%
Library
3.8%
Battlefield
44.3%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
14 decks
-
2
Marwyn, the Nurturer
9 decks
-
3
Azusa, Lost but Seeking
8 decks
-
4
Ghalta, Primal Hunger
7 decks
-
5
Selvala, Heart of the Wilds
7 decks
-
6
The Notary Hobbits
7 decks
-
7
Bugenhagen, Wise Elder
6 decks
-
8
The Ur-Dragon
6 decks
-
9
The Unbeatable Squirrel Girl
5 decks
-
10
Aesi, Tyrant of Gyre Strait
4 decks
Card text
Tooth and Nail
Sorcery
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Commander Masters (CMM)
·
Rare
·
Illustrated by Greg Hildebrandt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.