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Tooth and Nail card art
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Tooth and Nail

{5} {G} {G} · Sorcery · Commander Masters (CMM)
Times Brought
393
Decks Running
147
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tooth and Nail card

Tooth and Nail

{5} {G} {G}
Sorcery
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)
Commander Masters (CMM) · Rare · Illustrated by Greg Hildebrandt

Final zone distribution

85 instances
5.9%
Library
3.5%
Battlefield
48.2%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

393 brought · 143 players
Brought to game
393
Ever drawn
75
Reached battlefield
45
Still on board at game end
3
≥ +1.3pp

Players who cast this card win 35% of the time (n=34) , vs 26% when it never left the library (n=214).

When players drew this card but left it in hand, they won 26% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.7pp; 95% confidence interval +1.3pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
2%
T1
0%
T2
2%
T3
11%
T4
24%
T5
53%
T6-9
7%
T10+
Median 7 P25 5 · P75 8 · max 11
On curve 69% (9 / 45 cast on T7) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.