Touch the Spirit Realm card art
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Touch the Spirit Realm

{2} {W} · Enchantment · Kamigawa: Neon Dynasty (NEO)
1%
Decklist Inclusion
Times Brought
105
Decks Running
66
In Decks
579
Decklist Inclusion
1%
Format

Final zone distribution

31 instances
9.7%
Library
16.1%
Battlefield
41.9%
Graveyard
6.5%
Exile

The "good card" funnel

108 brought · 67 players
Brought to game
108
Ever drawn
26
Reached battlefield
15
Still on board at game end
5
≥ -23.1pp

Players who cast this card win 32% of the time (n=15) , vs 32% when it never left the library (n=66).

Observed gap -0.3pp; 95% confidence interval -23.1pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

15 of 100 times cast 15%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.