Live Play Data
Touch the Spirit Realm
1%
Live Inclusion
Times Brought
422
Decks Running
216
Median Cast Turn
6
Drawn → Played
61%
Format
First-cast turn
n=61
0%
T1
2%
T2
8%
T3
11%
T4
13%
T5
49%
T6-9
16%
T10+
Median
6
P25
5
· P75
9
· max
15
On curve
10%
(5 / 61 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
425 brought · 207 playersBrought to game
425
Ever drawn
100
Reached battlefield
61
Still on board at game end
27
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 34% of the time (n=55) , vs 30% when it never left the library (n=254).
When players drew this card but left it in hand, they won 39% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -8.8pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances7.8%
Library
23.3%
Battlefield
34.5%
Graveyard
11.2%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
18 decks
-
2
Atraxa, Grand Unifier
8 decks
-
3
Elesh Norn, Mother of Machines
8 decks
-
4
Ketramose, the New Dawn
7 decks
-
5
Sisay, Weatherlight Captain
7 decks
-
6
Syr Vondam, Sunstar Exemplar
7 decks
-
7
The Master of Keys
7 decks
-
8
Tivit, Seller of Secrets
6 decks
-
9
Abdel Adrian, Gorion's Ward
5 decks
-
10
Anikthea, Hand of Erebos
5 decks
Card text
Touch the Spirit Realm
Enchantment
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — 
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Kamigawa: Neon Dynasty (NEO)
·
Uncommon
·
Illustrated by Marta Nael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.