Live Play Data
Touch the Spirit Realm
1%
Live Inclusion
Times Brought
970
Decks Running
415
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=141
1%
T1
1%
T2
6%
T3
9%
T4
17%
T5
52%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
16
On curve
8%
(8 / 141 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
973 brought · 360 playersBrought to game
973
Ever drawn
239
Reached battlefield
141
Still on board at game end
70
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 32% of the time (n=128) , vs 30% when it never left the library (n=595).
When players drew this card but left it in hand, they won 38% (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -6.2pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
270 instances8.1%
Library
25.9%
Battlefield
29.3%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
68 decks
-
2
Winota, Joiner of Forces
26 decks
-
3
Sisay, Weatherlight Captain
16 decks
-
4
The Master of Keys
13 decks
-
5
Elesh Norn, Mother of Machines
12 decks
-
6
Syr Vondam, Sunstar Exemplar
12 decks
-
7
Atraxa, Grand Unifier
10 decks
-
8
Ketramose, the New Dawn
10 decks
-
9
Tivit, Seller of Secrets
9 decks
-
10
Hei Bai, Forest Guardian
8 decks
Card text
Touch the Spirit Realm
Enchantment
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — 
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Kamigawa: Neon Dynasty (NEO)
·
Uncommon
·
Illustrated by Marta Nael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.