Card Preview
Touch the Spirit Realm
Times Brought
263
Decks Running
134
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Touch the Spirit Realm
Enchantment
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — 
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Kamigawa: Neon Dynasty (NEO)
·
Uncommon
·
Illustrated by Marta Nael
Final zone distribution
51 instances2.0%
Library
41.2%
Battlefield
13.7%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
17 decks
-
2
Elesh Norn, Mother of Machines
6 decks
-
3
Ketramose, the New Dawn
5 decks
-
4
Phelia, Exuberant Shepherd
5 decks
-
5
Abdel Adrian, Gorion's Ward
4 decks
-
6
Atraxa, Grand Unifier
4 decks
-
7
Hei Bai, Forest Guardian
4 decks
-
8
Pantlaza, Sun-Favored
4 decks
-
9
The Master of Keys
4 decks
-
10
Lotho, Corrupt Shirriff
3 decks
The "good card" funnel
263 brought · 129 playersBrought to game
263
Ever drawn
47
Reached battlefield
28
Still on board at game end
21
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.4pp
Players who cast this card win 27% of the time (n=24) , vs 29% when it never left the library (n=164).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.6pp; 95% confidence interval -12.4pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
7%
T2
11%
T3
14%
T4
18%
T5
36%
T6-9
14%
T10+
Median
5.5
P25
4
· P75
9
· max
11
On curve
18%
(3 / 28 cast on T3)
Cast same turn as drawn
19%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.