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Part of Final Fantasy
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Tragic Arrogance
1%
Decklist Inclusion
Times Brought
432
Decks Running
232
In Decks
1686
Decklist Inclusion
1%
Format
Card text
Tragic Arrogance
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Rimas Valeikis
Final zone distribution
109 instances2.8%
Library
1.8%
Battlefield
61.5%
Graveyard
11.0%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
60 decks
-
2
Terra, Herald of Hope
39 decks
-
3
Mister Fantastic
24 decks
-
4
Invisible Woman
8 decks
-
5
Breena, the Demagogue
6 decks
-
6
Go-Shintai of Life's Origin
5 decks
-
7
Y'shtola, Night's Blessed
5 decks
-
8
Anti-Venom, Horrifying Healer
3 decks
-
9
Feather, the Redeemed
3 decks
-
10
Gluntch, the Bestower
3 decks
The "good card" funnel
432 brought · 211 playersBrought to game
432
Ever drawn
90
Reached battlefield
50
Still on board at game end
2
≥ -9.6pp
Players who cast this card win 35% of the time (n=47) , vs 31% when it never left the library (n=278).
When players drew this card but left it in hand, they won 33% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.1pp; 95% confidence interval -9.6pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
0%
T2
0%
T3
4%
T4
16%
T5
48%
T6-9
32%
T10+
Median
7.0
P25
6
· P75
10
· max
20
On curve
20%
(8 / 50 cast on T5)
Cast same turn as drawn
39%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.