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Part of Final Fantasy
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#13 white board wipe
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Tragic Arrogance
2%
Live Inclusion
Times Brought
1312
Decks Running
623
Median Cast Turn
7.0
Drawn → Played
51%
Format
First-cast turn
n=148
0%
T1
1%
T2
0%
T3
5%
T4
13%
T5
55%
T6-9
26%
T10+
Median
7.0
P25
6
· P75
10
· max
20
On curve
19%
(19 / 148 cast on T5)
Cast same turn as drawn
29%
The "good card" funnel
1312 brought · 566 playersBrought to game
1312
Ever drawn
289
Reached battlefield
148
Still on board at game end
11
≥ -0.9pp
Players who cast this card win 35% of the time (n=135) , vs 28% when it never left the library (n=801).
When players drew this card but left it in hand, they won 32% (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -0.9pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
356 instances4.8%
Library
3.1%
Battlefield
53.4%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
130 decks
-
2
Terra, Herald of Hope
116 decks
-
3
Mister Fantastic
56 decks
-
4
Invisible Woman
30 decks
-
5
Breena, the Demagogue
19 decks
-
6
Y'shtola, Night's Blessed
13 decks
-
7
Go-Shintai of Life's Origin
12 decks
-
8
Celes, Rune Knight
8 decks
-
9
Human Torch
8 decks
-
10
Gluntch, the Bestower
7 decks
Card text
Tragic Arrogance
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Rimas Valeikis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.