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Part of Final Fantasy
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#14 white board wipe
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Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Tragic Arrogance
2%
Live Inclusion
Times Brought
1542
Decks Running
734
Median Cast Turn
8
Drawn → Played
53%
Format
First-cast turn
n=183
0%
T1
1%
T2
1%
T3
3%
T4
8%
T5
57%
T6-9
31%
T10+
Median
8
P25
6
· P75
10
· max
21
On curve
12%
(15 / 183 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
1542 brought · 663 playersBrought to game
1542
Ever drawn
343
Reached battlefield
183
Still on board at game end
15
≥ +0.3pp
Players who cast this card win 34% of the time (n=178) , vs 27% when it never left the library (n=1009).
When players drew this card but left it in hand, they won 33% (n=157).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval +0.3pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
422 instances4.3%
Library
3.6%
Battlefield
54.3%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
148 decks
-
2
Terra, Herald of Hope
132 decks
-
3
Mister Fantastic
67 decks
-
4
Invisible Woman
38 decks
-
5
Breena, the Demagogue
22 decks
-
6
Go-Shintai of Life's Origin
14 decks
-
7
Y'shtola, Night's Blessed
14 decks
-
8
Human Torch
10 decks
-
9
Celes, Rune Knight
8 decks
-
10
Dack Fayden, Helping Hand
8 decks
Card text
Tragic Arrogance
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Rimas Valeikis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.