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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Trail of Mystery
0%
Live Inclusion
Times Brought
109
Decks Running
46
Median Cast Turn
5
Drawn → Played
93%
Format
First-cast turn
n=25
8%
T1
20%
T2
4%
T3
12%
T4
12%
T5
40%
T6-9
4%
T10+
Median
5
P25
2
· P75
7
· max
15
On curve
28%
(5 / 25 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
109 brought · 43 playersBrought to game
109
Ever drawn
27
Reached battlefield
25
Still on board at game end
18
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.1pp
Players who cast this card win 35% of the time (n=23) , vs 12% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.0pp; 95% confidence interval +3.1pp to +42.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances58.1%
Battlefield
29.0%
Graveyard
6.5%
Exile
6.5%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Mystery Unraveler
19 decks
-
2
Kaust, Eyes of the Glade
10 decks
-
3
Kadena, Slinking Sorcerer
8 decks
-
4
Yarus, Roar of the Old Gods
4 decks
-
5
Animar, Soul of Elements
2 decks
-
6
Duskana, the Rage Mother
1 decks
-
7
Sidisi, Brood Tyrant
1 decks
-
8
Vannifar, Evolved Enigma
1 decks
Card text
Trail of Mystery
Enchantment
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Duskmourn: House of Horror Commander (DSC)
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Rare
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.