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Part of Marvel Super Heroes
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Live Play Data
Training Compound
Land
·
Marvel Super Heroes (MSH)
3%
Live Inclusion
Times Brought
864
Decks Running
301
Median Cast Turn
3.0
Drawn → Played
74%
Format
First-cast turn
n=150
19%
T1
21%
T2
17%
T3
9%
T4
5%
T5
23%
T6-9
5%
T10+
Median
3.0
P25
2
· P75
6
· max
12
Cast same turn as drawn
56%
The "good card" funnel
864 brought · 274 playersBrought to game
864
Ever drawn
204
Reached battlefield
150
Still on board at game end
135
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 31% of the time (n=135) , vs 27% when it never left the library (n=552).
When players drew this card but left it in hand, they won 29% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -4.4pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
221 instances5.9%
Library
61.1%
Battlefield
10.4%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
27 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
23 decks
-
3
Bello, Bard of the Brambles
20 decks
-
4
Aerid Konstrari
17 decks
-
5
Wolverine, Best There Is
14 decks
-
6
Thanos, the Mad Titan
13 decks
-
7
Cosmic Spider-Man
11 decks
-
8
Cloud, Ex-SOLDIER
8 decks
-
9
Minsc & Boo, Timeless Heroes
7 decks
-
10
Toph, the First Metalbender
6 decks
Card text
Training Compound
Land
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.