collections_bookmark Part of Marvel Super Heroes auto_awesome #16 in Gruul Commander Staples
Training Compound card art
Card Preview

Training Compound

Land · Marvel Super Heroes (MSH)
Times Brought
276
Decks Running
122
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Training Compound card

Training Compound

Land
{T}: Add {C}. {T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
Marvel Super Heroes (MSH) · Rare · Illustrated by Jonas De Ro

Final zone distribution

74 instances
1.4%
Library
81.1%
Battlefield
1.4%
Graveyard
1.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

276 brought · 107 players
Brought to game
276
Ever drawn
74
Reached battlefield
62
Still on board at game end
60

Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.1pp

Players who cast this card win 29% of the time (n=54) , vs 29% when it never left the library (n=152).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.4pp; 95% confidence interval -8.1pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=62
27%
T1
16%
T2
11%
T3
13%
T4
8%
T5
16%
T6-9
8%
T10+
Median 3.0 P25 1 · P75 5 · max 15
Cast same turn as drawn 59%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.