Training Compound
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Training Compound
Final zone distribution
126 instancesCommanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
19 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
15 decks
-
3
Aerid Konstrari
14 decks
-
4
Thanos, the Mad Titan
14 decks
-
5
Cosmic Spider-Man
13 decks
-
6
Wolverine, Best There Is
13 decks
-
7
Bello, Bard of the Brambles
8 decks
-
8
Raph & Mikey, Troublemakers
7 decks
-
9
Minsc & Boo, Timeless Heroes
5 decks
-
10
Cloud, Ex-SOLDIER
4 decks
The "good card" funnel
537 brought · 207 playersOnce cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=96) , vs 27% when it never left the library (n=369).
When players drew this card but left it in hand, they won 25% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -1.8pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.