Tranquil Cove
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
82 instancesCommanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
21 decks
-
2
Inquisitor Greyfax
13 decks
-
3
Oloro, Ageless Ascetic
13 decks
-
4
Hope Estheim
10 decks
-
5
Isperia, Supreme Judge
9 decks
-
6
Marneus Calgar
8 decks
-
7
Sonic the Hedgehog
6 decks
-
8
Alela, Artful Provocateur
5 decks
-
9
Aragorn, King of Gondor
5 decks
-
10
Kastral, the Windcrested
5 decks
The "good card" funnel
376 brought · 184 playersOnce cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 19% of the time (n=49) , vs 26% when it never left the library (n=237).
When players drew this card but left it in hand, they won 17% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -6.1pp; 95% confidence interval -13.7pp to +1.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=60Full analysis unlocks as more games are tracked. Stats refresh nightly.