Transmute Artifact card art
Live Play Data

Transmute Artifact

{U} {U} · Sorcery · Masters Edition IV (ME4)
1%
Live Inclusion
Times Brought
240
Decks Running
125
Median Cast Turn
5
Drawn → Played
51%
Format

First-cast turn

n=31
3%
T1
0%
T2
10%
T3
23%
T4
26%
T5
32%
T6-9
6%
T10+
Median 5 P25 4 · P75 6 · max 11
On curve 3% (0 / 31 cast on T2) Cast same turn as drawn 24%

The "good card" funnel

240 brought · 106 players
Brought to game
240
Ever drawn
61
Reached battlefield
31
Still on board at game end
2
≥ +12.3pp

Players who cast this card win 57% of the time (n=26) , vs 26% when it never left the library (n=138).

When players drew this card but left it in hand, they won 34% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +30.3pp; 95% confidence interval +12.3pp to +48.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

68 instances
2.9%
Library
2.9%
Battlefield
42.6%
Graveyard
14.7%
Exile

Commanders that played this card

in tracked games
Card text
Transmute Artifact card

Transmute Artifact

{U} {U}
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Masters Edition IV (ME4) · Rare · Illustrated by Anson Maddocks

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.