format_list_numbered #23 blue tutor
Transmute Artifact card art
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Transmute Artifact

{U} {U} · Sorcery · Masters Edition IV (ME4)
Times Brought
394
Decks Running
155
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Transmute Artifact card

Transmute Artifact

{U} {U}
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Masters Edition IV (ME4) · Rare · Illustrated by Anson Maddocks

Final zone distribution

108 instances
3.7%
Library
0.9%
Battlefield
45.4%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

394 brought · 130 players
Brought to game
394
Ever drawn
99
Reached battlefield
43
Still on board at game end
1
≥ -5.8pp

Players who cast this card win 26% of the time (n=34) , vs 22% when it never left the library (n=180).

When players drew this card but left it in hand, they won 29% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.4pp; 95% confidence interval -5.8pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=43
0%
T1
5%
T2
14%
T3
16%
T4
12%
T5
35%
T6-9
19%
T10+
Median 6 P25 4 · P75 8 · max 13
On curve 5% (2 / 43 cast on T2) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.