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Part of Tales of Middle-earth
·
Instant
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Trap the Trespassers
0%
Live Inclusion
Times Brought
145
Decks Running
79
Median Cast Turn
8
Drawn → Played
58%
Format
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
4%
T4
8%
T5
68%
T6-9
20%
T10+
Median
8
P25
6
· P75
9
· max
15
On curve
0%
(0 / 25 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
145 brought · 76 playersBrought to game
145
Ever drawn
43
Reached battlefield
25
Still on board at game end
0
≥ -12.3pp
Players who cast this card win 21% of the time (n=21) , vs 15% when it never left the library (n=85).
When players drew this card but left it in hand, they won 23% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -12.3pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances57.4%
Graveyard
6.4%
Exile
36.2%
Hand
Commanders that played this card
in tracked games-
1
Galadriel, Elven-Queen
30 decks
-
2
Tivit, Seller of Secrets
10 decks
-
3
Círdan the Shipwright
4 decks
-
4
Sensational Spider-Man
4 decks
-
5
The Valeyard
4 decks
-
6
Galadriel, Light of Valinor
3 decks
-
7
Riku of Many Paths
3 decks
-
8
Erestor of the Council
2 decks
-
9
Kenrith, the Returned King
2 decks
-
10
Kynaios and Tiro of Meletis
2 decks
Card text
Trap the Trespassers
Instant
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Tatiana Kirgetova
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.